Karane
Short concept for a game. Karane doesn't mean anything, but since I used kabbalistic terms for the powerups, I made something up that sounded similar.
Made during off-time in the office, finished on Nov 8, 2024.
Version 1.2 adds an ending level where players cannot lose lives and relax.
Version 1.3 fixes some bugs and adds a more clear tutorial.

Comments
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The game seems to have some misaligned UI blocks on the screen, maybe runs a bit incorrectly on my Windows 11 computer? It is nice that you make this in the office.
This functions and is a simple paddle and block breaker game, like Alleyway. Easy to pick up and play, limited lives and the game restarts. I am confused by the ovals in the middle. I like the music, the block animations skewing around is basic but fun. The two ball option is fun, it keeps spawning an extra ball which is convenient.